The Problem with Standard

What’s happening saltlings? Hope everyone’s having a fantastic weekend. I’ve got something a little different for you guys today. As I was working last night I was unable to attend FNM so instead I’m going to do an in-depth look at the current standard metagame and give my best attempt to decipher it for you guys!

The first step to fixing a problem is admitting you have one, however I don’t see WotC coming out with a press release about rehab. Ever since the release of Shadows Over Innistrad, the face of standard has changed. The loss of fetch lands has turn these four color power decks into nothing more than jokes, seen anyone playing Jeskai Black lately? With the inability to create any four colors via fetch lands, decks need to now stream line their mana base, thus forcing people to play one or two colors.

After my dismal showing at GP Toronto I decided to take a break from standard for a while until I decided on what to do. I took a step back and decided to look at the big picture, and that is what I’m going to try and show you today.

The Current Meta-Game

As a preface, I’m taking my information from

The current state of the meta is broken down into three subsections; Aggro (75%), Control (24%), and Combo (1%). Let us take a look at the majority of the deck lists, Aggro. The top five aggro lists in standard right now are; Bant Company (17%), G/W Aggro (13%), Mono-White (12%), Green Splash Ramp (11%), and G/B Aristocrats (8%). You know what I see when I look at this? I see that green creatures are very good, accompanied by white enablers make for an unstoppable combo. In terms of the control decks; Orzhov Control (6%), Grixis Control (3%), and Esper Control (3%). White, white, and more white.

The Colours


Probably the most powerful color in Magic right now. The SoI introduction of Archangel Avacyn, Always Watching, Declaration in Stone, and various humans have made it the most dominant color in the format. Declaration in Stone is a better version of Detention Sphere from Return to Ravnica, without the second color. Always Watching is so good, especially when you have creatures with evasion such as flying, which white creatures have in spades. Don’t get me started in Avacyn, they might have well called her “Wall of text”. What makes a color good isn’t always just the good cards, but the synergy between those cards. Thalia’s Lieutenant is one such card. Reminiscent of the Innistrad favourite Champion of the Parish, Lieutenant also pumps your team which makes it that much better. Comboing Lieutenant with other colors increases this cards power ten fold.

Even older white cards like Gideon, Ally of Zendikar, Planar Outburst are having showings in top tier decks.


Shadows Over Innistrad gave us Duskwatch Recruiter, and Tireless Tracker to add to the green roster. These two low cost terrors have been wreaking havoc on the pro circuit, being included in Bant CoCo lists around the world! Both sides of Duskwatch recruiter enable creature based strategies to flourish. Tireless Tracker gives you bonus’ for playing land, and who doesn’t love to play a land. Getting clues, and then sacrificing them to draw cards in green is amazing, and putting counters on the tracker is straight up gravy.

We are seeing a lot of older cards being used a lot too. Things like Sylvan Advocate, Oath of Nissa, Collected Company and Nissa, Voice of Zendikar are all seeing a substantial amount of play. I’ll even include World Breaker, even thought he’s technically not green.


Red is in a super weird spot right now. Unless you’re playing R/G Goggles, you will not see much red. The lack of a two mana three damage burn spell is hurting the color. With the rotation of Monastery Swiftspear, red has lost potentially the best turn one play in that color. The only times you will see red in standard is when Falkenrath Gorger is dropped turn one and you are swarmed via vampires, or you get ramped into Pyromancer’s Goggles.

There aren’t many new red cards dominating the format, but there are some returning hitters. Fall of the Titans in combination with Goggles can deal an insane amount of damage if distributed properly. Chandra, Flamecaller is included in some decks strictly as a board wipe, and if you manage to stick her on the field in control matchups, she can end a game quikly.


Black is in a sad spot currently. With the loss of Murderous Cut, black does not have an instant “Destroy target creature”. Also, with the loss of Crux of Fate, black does not have a board wipe. Sure they have Languish, but all you have to do is play five toughness creatures. I don’t think that there are any mono-black cards from SoI that are seeing competitive play.

Older black cards like Ultimate Price, Ob Nixilis Reignited, and the infamous Nantuko Husk are still seeing decent play. Hopefully with the new set, Eldritch Moon we will see some better cards for black, and the it gets some love!


Blue, like black, is in a sad state right now. Sure WotC gave us Jace, Unraveler of Secrets, and the cult favourite Thing in the Ice, but other than that SoI was dismal for blue. Epiphany at the Drownyard was a decent addition for control decks, allowing for a potentially large number of cards to be drawn. One card I was hyped about personally was the OP spirit Rattlechains. Blue has a mix of spirit and zombie tribal undertones.

Jace, Vryn’s Prodigy is still the most expensive card in standard sitting at $65. The only 1UU counterspell in rotation right now is Void Shatter and that hardly sees any play. Blue needs to be splashed.

Dual Colors

Nahiri, the Harbinger even sees modern play. However she only sees play, standard wise, in Naya ramp decks. Sorin, Grim Nemesis sees play in Abzan decks, Orzhov decks, and the like.

Now that we’ve looked at mediocre multicolored cards, let us take a look at some statistics. The top multicolored cards used in recent standard tournaments are Dromoka’s Command (30.8%), and Reflector Mage (25.5%). The interesting thing about these two cards is that they are both white, and form a nasty Bant combination.

Well that’s all she wrote! In my completely professionally salty opinion, white needs to get reigned in. It’s got some of the best creatures, the best removal, and just all around silliness in rotation.


May 22nd 2016 FNM

It’s that time of the week again saltlings, FNM! The events held by Jack’s on Queen were standard and modern. As my standard deck isn’t quite finished yet I decided to play in the modern event with my Orhzov Eldrazi.

Round 1; Win in 3 vs W/U Humans

Game one I got ran over, token generator after token generator and I never got any sort of removal. There were just so many wheenies I could not deal with them. Game two I managed to ramp pretty hard with Eldrazi Temple and Blight Herder. I dropped Kozilek, the Great Distortion on turn seven and my opponent scooped. Game three my opening hand consisted of two Inquisition of Kozilek and a Duress. I picked my opponents’ hand clean of all threats and then it was just a grind from then on out.

Round 2; Win in 3 vs Seismic Assault

This deck was a complete riot. Game one I managed to smash through the Blood Moon and managed to reduce my opponents’ life to zero. Game two I got comboed out by Seismic Assault, Dakmor Salvage, and The Gitrog Monster, it was awesome! Game three I removed my opponents’ hand via Inquisition and Duress to make sure I did not get comboed again.

Round 3; Win in 3 vs Grixis Control

Game one I got widdled down by Lightning Bolt after Lightning Bolt, the only damage my opponent took was from the fetches and shock lands they used. Game two I brought in Surgical Extraction to removal all targets for Snapcaster Mage. I picked my opponent do death via spirit tokens from Lingering Souls. Game three was very close, and a great match. But my combination of cheap removal and vast graveyard hate managed to get me the win.

Round 4; Win in 2 vs Thopter Foundry

Once WotC announced the unbanning of Sword of the Meek it was well known the Thopter Foundry deck would make a grand reappearance. Game one my opponent never drew into a single copy of Foundry, and just drew land after land. Game two, I managed to Duress a Foundry out of my opponents’ hand on turn one, and then Extract it so I pulled his win condition out of his library. My opponent extended the hand and that was it!

That is two weeks in a row I have gone 4-0 at a modern FNM. I’m really enjoying playing this deck. I am in the process of putting together a U/W Control Spirit deck for standard.

Until next time! Stay salty my friends.

MTG Discount Brewhouse Episode 2

What’s happening saltlings? Got another budget brew for you guys, fresh from the mind of Mr. Nathon Cook. Let us see what he has for us this week!


Black/White Rally


4 x Sin Collector                  0.50 x 4 = 2.00

4 x Zulaport Cutthroat       1.50 x 4 = 6.00

4 x Bloodthrone Vampire 0.25 x 4 = 1.00

3 x Viscera Seer                     0.50 x 3 = 1.50

4 x Doomed Traveler           0.15 x 4 = 0.60

3 x Blood Artist                     5.50 x 3 = 16.50

2 x Dark Prophecy                0.50 x 2 = 1.00

3 x Rally the Ancestors       2.50 x 3 = 7.50

2 x Genesis Chamber          3.50 x 2 = 7.50

3 x Brain Maggot                 0.25 x 3 = 0.75

1 x Cliffhaven Vampire     0.35 x 1 = 0.35

2 x Sifter of Skulls              0.50 x 2 = 1.00

4 x Deathgreeter                 0.50 x 4 = 1.00

4 x Isolated Chapel            3.50 x 4 = 14.00

4 x Caves of Koilos             3.00 x 4 = 12.00

7 x Swamp                             0.00 x 7 = 0.00

6 x Plains                               0.00 x 6 = 0.00

TOTAL: $73.35



2 x Duress                              0.25 x 2 = 0.50

2 x Bile Blight                       1.00 x 2 = 2.00

2 x Sanguine Bond              3.00 x 2 = 6.00

2 x Crypt Incursion             0.35 x 2 = 0.70

3 x Contaminated Ground 0.15 x 3 = 0.45

3 x High Priest of Penance 1.00 x 3 = 3.00

1 x Cliffhaven Vampire       0.35 x 1 = 0.35

TOTAL: $13.06



So deck number two is a take on a standard classic, with a little rally love in with a splash of modern goodness. The plan is use Blood Artist and Cutthroat to bleed your opponent dry while getting value out of some mediocre creatures. Brain Maggot and Sin collector can help to protect your combo; Dark Prohecy, Sifter of Skulls and Genesis Chamber give your creatures double the values when they enter or leave the battlefield. Your sac outlets, Viscera Seer can filter your draws early or Bloodthrone can swing in for huge amounts of damage very quickly.

In the sideboard you can side in Sanguine Bond and Crypt Incursion to take your opponent out with a single huge bleed out as well as use Cliffhaven to add extra damage. In a slower matchup Duress and Contaminated Ground can take your opponent off of their game plan.

May 13th 2016 FNM

Ooooo it’s Friday the 13th my saltlings! How many of you ran Triskaidekaphobia? It’s ok if you didn’t, the card is pretty silly. But I digress, let us begin!

This Friday at Jack’s on Queen the store hosted two events, standard and modern. Both events had a decent turnout and had four rounds. I was head judge for the main event. As I am still out on the standard boat, I participated in the modern event. This is the list I ran.

Round 1; Win in 2 vs Torpor Orb

I’d just like to behind by saying I love this deck. It utilizes cards like Torpor Orb, and Hushwing Gryff, so that playing cards like Eater of Days, and Avatar of Discord with zero draw back. The only issue with these combo oriented decks, is that if one does not draw one of their pieces then the deck kind of falls apart. Game one was pretty close, opponent got me to 11 but I managed to remove the threats and finish them off. Second game I managed to pick the orb out of my opponents’ hand and then they didn’t draw into another one, nor a gryff.

Round 2; Win in 3 vs Ad Nauseam

I was worried about this match up. My brother and I built this Ad Nauseam combo deck together and I’ve beaten it 30% of the time. So game one my brother never combo’d out, it was just a bad draw for him and he never drew into anything. Game two my brother won, he just combo’d out and blew my face off. Game three was close too, but the turn before he was able to combo off, he Gitaxian Probe‘d myself. I revealed a Duress, and Surgical Extraction. Thus forcing him into the concede as he had Ad Nauseam in his hand, and getting those picked from his deck ruins the entire combo.

Round 3; Win in 3 vs Infect

Pre-sideboard my deck is kind of decent against infect but I am so much better post-board. Game one ended as expected, I got infected out on like turn four. I brought in a total of eight cards against infect. Game two my opponent had to mulligan to five, and I just picked their hand apart with Duress, and the like. Game three I kept a hand with three Inquisition of Kozilek‘s and a Duress. I took their only draw spell and picked their pump out of their hand. Locked em out really hard.

Round 4; Win in 3 vs Infect

Again, here we go with infect. I had literally just played this deck so I knew what was coming. Game one I scooped on turn two. I knew I was going to get rushed as my opponent was on the play. I once again side boarded my eight cards and took game two pretty convincingly, creeping back from three life to 23 life with the help of Vault of the Archangel. Game three my opponent played Wild Defiance, so my Dismember would not kill his creatures anymore, also makes his infect creatures huge. I found a pretty sneaky way around that, by processing exiled cards via Wasteland Strangler and it bypassed the enchantment.

My final record was 4-0 and I managed to take first place. I’m hoping to make it to Seneca College soon to participate in a Face to Face tournament. I really enjoy my modern deck and I feel really good about it!

Until next time! Stay salty my friends.

May 6th 2016 FNM

Greetings Saltlings! I just want to begin by saying I saw Captain America: Civil War yesterday and it was amazing! Black Panther was fantastic, and Spider-Man stole the show. The Russo brothers did an amazing job at making both sides very agreeable. After the movie was over I could not decide which team to side with. Ugh I can not stop nerding over how awesome it was, I may have to go see it again.

So this Friday I spent my evening at my LGS Jack’s On Queen. Two events fired, standard and modern, with me selling my standard deck at the GP, I participated in modern. I am currently in the process of  completing my prerequisites for writing my MTG level one judge test, and as per the prereqs, I have to be the head judge at two sanctioned regular REL events. May 6th was my second night judging. As per REL rules, I was allowed to judge and play in the event.

Round 1; Win in 3 vs Infect

Infect is one of my better matches. Being able to pick pump spells out of my opponent’s hand, and being able to stack kill spells on top of pump spells is a plus. Also, my sideboard is quite well equipped to deal with infect. Using Infinite Obliteration to pick the only two creatures that infect uses, Blighted Agent and Glistener Elf, really throws their win conditions out of the window. Sure they still have Inkmoth Nexus, but that is what Ghost Quarter is for.

Round 2; Loss in 2 vs Boggles

What in the heck is this jank tier three list. Slippery Bogle? Whaaaaaat? Goodness this is the nearly on affinity level cheese. Hexproof? Sure. First strike? Trample? Lifelink? Ok. Protection from creatures? Totem armor? I’m pretty done. I think I need maybe one Devour Flesh in the sideboard, maybe two. I need to play against this deck more to make sure.

P.S. Keith, extra salt just for you buddy.

Round 3; Win in 3 vs Merfolk

The event began with an even number of players. After round one someone dropped, forcing Jack’s owner Kim to jump into the fray to take their place. We got paired together in round three, and once I saw the fish, my heart sank. HA PUNS. Game one I managed to get ahead of the merfolk, killing the little fishies one by one until I managed to get there. Game two I got fish lorded. I could not keep up with the level of merfolk fish slapping me in the face, thanks Kim! Unfortunately we did not manage to make it to game three. Standard finished at this time, and Kim had to run the store. Next time we will finish our brutal duel!

Round 4; Loss in 3 vs B/W Rally

Mr. Nathon Cook. Always bringing the brews. Game one was insane. I cast Oblivion Sower and my opponent peels four Zulaport Cutthroats off the top of his library. Which, considering I was at four life, would have been the death of me. Game two I just got overrun. Game three, I stuck a Tainted Remedy and passed. However, unlike the cutthroats, his other drain outlets are “may” gain life, so it was not very effective. I just got drained so hard, and I couldn’t keep up.


My final record was 2-2 and I felt my deck performed as well as it could. I just need to continue to alter my sideboard to change with the meta at the store. Stay tuned for the second installment of MTG Discount Brewhouse featuring the above B/W Rally!

Until next time, stay salty my friends.

Grand Prix Toronto

Heya Saltlings!

How is everyone doing? This past weekend was Grand Prix Toronto hosted by Face to Face games. The event was held at the Enercare Center located on the EX grounds near the Toronto lake shore. Without further ado, let’s get it underway!



Friday, my local level 2 judge and friend Jason Malott and I traveled to the venue early in the morning to inspect the area. Upon arrival we met up with some other Jack’s on Queen locals. First thing in the morning I participated in a 32-player single elimination Last Chance Trial, winner gets byes for the main event the following day. First round I get paired with a Jack’s local playing aristocrats…and everyone knows my opinions on aristocrats, if you don’t feel free to scroll down and read for yourself. Long story short, I lost and was eliminated. A couple hours later, a handful of Jack’s regulars and myself entered a sealed Shadows Over Innistrad event. My pool was bad, three of my six rares were land, and my bomb was a Goldnight Castigator. I threw together a decent red/black deck that ended up going 2-3 and I narrowly missed prizing. The other regulars went 2-3 as well with the exception of Mr. Malott whom went 3-2 and made prizing, he never let me forget the entire weekend, and it’s not going away any time soon. After that I just roamed around the event floor and inspected the decks, did some play testing, and prepared myself for the main event.


Saturday – Main Event


Super hyped for the main event! I met with a gang of Jack’s regulars before the main event.


After the player’s meeting we got off the races. This was the deck I was running in the main event. Jund Mid-Range

Round 1; Loss in 2 vs G/W Tokens

Man, white is becoming the most powerful colour in the format. With things like Declaration in Stone, Archangel Avacyn, Gideon, Ally of Zendikar, white just trounces anything it comes up against. Splashing in one or two colours gives access to a plethora of other super strong white based cards. Anyways, game one I got Ormendhal’d, and game two I got double Avacyned. Just a bad matchup, seems everything that plays white is a bad match up.

Round 2; Win in 3 vs G/R Goggles

I enjoy the green/red goggles deck. The list played by Brad Nelson at the pro tour caused an influx of people to play the deck. I managed to take round one as my opponent never drew into a threat. Game two really hurt me, she managed to ramp super hard and land Dragonlord Atarka on turn four. I proceeded to lose the next turn because Atarka hurts. Game three was pretty close. My opponent managed to stick Atarka on curve, turn seven, and pretty much wiped my board state. My opponent was at 10 life and I was at 17, I was empty handed and if I didn’t draw into my one sideboard card that I needed it was pretty much over. My opponent passed the turn, and by the grace of God I drew into Eldrazi Obligator and obligated Atarka to finish off its’ owner. They were very good games.

Round 3; Win 3 vs Mono-Red Goblins

This was a deck I was not expecting to see what so ever. Mono red goblin beat down, featuring Magmatic Chasm. Game one I managed to just get there by swapping damage back and forth with my opponent, his wee goblins could not contain the might of the eldrazi menace. Game two I just go annihilated. I kept a super greedy hand with no green land, hoping to draw into it, and I never did. I just got Goblin Piledrivered into the ground.Game three was basically a game of removal for me, I kept another greedy hand without any waste mana, had two eldrazi and a bunch of removal. I kept his board clean for seven turns until I drew into a waste source and was able to begin dropping eldrazi creatures.

Round 4; Loss in 2 vs B/U Control

Both games consisted of me attempting to resolve something, then if it resulted, immediately throwing it to my grave after him announcing some sort of removal spell on my end step. It was not a fun game…

Round 5; Loss in 3 vs G/W Tokens

Remember what I said about white? Yea game one I managed to keep him at bay, my opponent never actually got to token flood at all, it was probably just a bad keep for my opponent. Game two and three were quite similar for my opponent. As both games my opponent managed flood the board with soldiers, thopters and plant tokens, which were all pumped by double Gideon emblem. Bruh, it was at this moment in the event that I was losing steam, I was 2-3 and not feeling so hot.

Round 6; Draw in 3 vs G/B Aristocrats

Game one I got turn five Ormendhal’d. Literally nothing I could have done to prevent this monstrosity. Game two my opponent pulled the trigger on Ormendhal way too early. He sacrificed his entire board to flip him, then once declared as an attacker, I cast Clip Wings forcing him to sack Ormendhal. I managed to get there this game. Game three made me quite irritated. My opponent was playing quite slow, and shoulder checking to look at the time. He had been playing quite slow the entire round but this game became excruciating. A judge came over and spectated us, so he picked up his game a bit. But it was too late, I managed to him to one life when the final turn was taken. I was angry, not that we drew, but that he forced the draw, I dominated him that third game and he knew it.

Round 7; Loss in 2 vs…G/W Tokens

So at this point in the event I am 2-3-1 and I’m pretty done. My opponent drops Hangarback Walker and by my opponents land base I come to the conclusion that they are playing G/W tokens. Two games in a row I got destroyed by Hangarback tokens and Gideon emblems. I was just done with running into white tokens all day. So after the second game of getting smashed by thopters I decided to drop the event. My ending score was 2-4-1.

The Crew – The Rest of the Jack’s Regulars

Andrew Fugslang – 1-4 drop with Assault Formation

Joseph Balderson – 1-4 drop with G/W Cryptolith Tokens

Matt Manuel – 2-3 drop with Mardu Control

Mikey Dolman – 1-2 drop with Bant Company

Steve Nutbean – 2-2-1 drop with B/G Aristocrats

Jaden Malott, Jason’s son, participated in the Face to Face modern open on the Saturday. He was piloting a mono-green stompy deck and dropped after going 1-5. He played very tightly and just got some unfavourable match ups. I was proud of the little guy for sticking it in there for so long. Way to go Jaden!


The Aftermath

So, after the main event I was disappointed in how my deck under-performed. I was quite upset in the meta and just wasn’t interested in building white wheenies. So I made the slightly rash decision to sell my standard deck and build my long in the works modern deck. Orhzov Eldrazi.


So Sunday comes around and I decide to enter the Sunday Face to Face modern open. I had only participated in one event before and that was with mono-red elementals. I was nervous, but I definitely surprised myself.

Round 1; Win in 2 vs America Control

If there’s one thing I know sucks when your playing control, is when your hand gets picked clean. Both games I picked his hand clean with a variety of sorcerys’. I was able to exile cards from his grave so he wasn’t able to flash them back via Snapcaster Mage.

Round 2; Win in 3 vs Naya Burn

These were some very very close games. For reference, the life totals for the three games were 4 to 0, 0 to 15 (all the burn) and 6 to 0. If he had decked any sort of burn spell in games one and three it would have been over. But luckily I was able to pick most of them out of his hand before he could bolt my face off.

Round 3; Loss in 2 vs Esper Control

We went to time at the end of game two. But these games were so close, I actually enjoyed playing against control. The ending life totals for the games were 0 to 6, and 0 to 1. Not only did I take my opponent to one life in game two, but he had no cards in his library so he would have lost the following turn. It was intense, and I finished that round with a smile on my face.

Round 4; Win in 2 vs Skred Red

This deck, I had genuinely never seen before. Using the card Skred and a bunch of basic snow mountains, this deck would have put up quite a beating if I didn’t make him pitch Koth of the Hammer turn one off a Duress. He drew nothing but land and I managed to punch my way to victory. After sideboarding our decks were collected for a random deck check. Our decks were returned and my opponent was asked to be spoken to in private. He was issued a game loss for marked cards. Apparently four cards in his sideboard were prerelease promo foils, and were heavily bent, therefore easily identifiable in the 60 card deck. I asked my opponent if he wanted to play a game just to see how it would have went, and he agreed. I out raced him and managed to win, so I would have won in two regardless of the penalty.

Round 5; Win in 2 vs Infect

I was worried about this match up. I had always been scared of infect due to an early magic experience with Blightsteel Colossus. But never the less I went in the intention to win. Game one I picked his hand clean and killed his only creature, it was over pretty quick. Game two I brought in my secret sideboard tech for these decks that only run one or two suites of creatures, Infinite Obliteration. I dropped one on turn three naming Glistener Elf, and a second on turn four naming Blighted Agent. He had no more threats in his deck and conceded on the second obliteration. At this point I’m 4-1 and super hyped, ready to take on the world.

Round 6; Loss in 3 vs Ad Nauseum

I had wanted my brother to build this deck for the longest time, because I enjoyed the look of it, never did I think that playing against it would be literal torture. Game one I took to six before he managed to combo out, game two he never got the combo off in time, and game three he combo’d off on turn four. I knew once I reached good results I was going to play against tougher decks, but decks that only interact with themselves suck to play against.

Round 7; Loss in 3 vs Affinity

If I had to pick what I hated to play against the most, it’d have to be robots. It is, in my opinion, the modern equivalent to aristocrats. Game one my opponent destroyed me, I got rushed so hard. Game two I boarded in Kataki, War’s Wage and my opponent conceded on the spot. Game three I kept a kind of greedy hand, with the intention of picking some cards of my opponents’ hand turn one. On turn one he dropped every card in his hand except for two. Once I cast duress, I saw two Cranial Plating, and I knew I was in for some trouble. Next turn dropped it and just started beating my face with fliers. I never drew Kataki and lost the game, and the round.

Round 8; Loss in 2 vs Merfolk

Do you want to know what is more frustrating than not knowing what cards do because you’re new to the format? Well, it’s not knowing what cards do because you are new, and those cards happen to be all Chinese foreign versions. So every time he cast a new merfolk, I had to call a judge over to get the oracle text on them. Especially when my opponent doesn’t even speak Chinese, or have any Chinese ethnicity, and before people jump down my throat I know this because I asked him why he played with those cards, and he said straight up, “To mess with my opponent.” Boy was I tilted.

Wrap Up

So all in all, I went 4-4 with a very poorly optimized sideboard. I am surprised that I managed to do better in modern than I did in standard. Maybe I’m focusing on the wrong format? I think I’m going to try modern a little more.

Anyways, thanks for reading, if you made it this far congratulations! Until next time, stay salty my friends.

*All photos were taken by Mikey Dolman*