Saltlings! How’s everyone doing? Two part blog coming at you today, first will be a run down of the events at Jack’s on Queen, and the second will be a review of the new Eldritch Moon cards on Mythic Spoiler. Let’s begin!!!
So Jack’s fired two sanctioned events last night, standard and commander. Being as thought my only EDH deck right now is Kaseto, and it’s not even close competitive, I decided to take part in the former. The deck I used was a White/Blue Spirits list of my own design.
Round 1; Win in 3 vs Mono-Red Vampires
Two Innistrad based tribal decks going head to head. All three games were very close and usually started out with one or two Falkenrath Gorgers and a wide array of other face beating vampires. Game one I dropped to five life and was able to pull it back. Game two was a royal misplay on my part. My opponent cast a burn spell targeting my Rattlechains, so I cast Ojutai’s Command to return a Rattlechains from my yard and give my current Rattlechains hexproof, but alas I only had a Topplegeist in my yard so I returned that and drew a card. That misplay cost me the game because I could not flash anything in. Game three I managed to stick a bunch of spirits and just went to town.
Round 2; Win in 3 vs G/B Season’s Past
Ever since Jon Finkel played Season’s Past in conjunction with Dark Petition to cycle his graveyard into his hand over and over again, a few fringe decks have taken advantage of it. In game one I had no creatures and my opponent had nothing but kill spells. I eventually got a single Rattlechains to stick and 10 turns later we moved on to game two. Game two was the complete opposite of game one, I had nothing but spirits. Anafenza, into Rattlechains, into Spectral Shepherd while my opponent managed to stick a Kalitas. Whenever he swung I would block with Rattlechains and then bounce it with Shepherd, then flash it back in. Managed to chip my opponent down little by little and scored the win.
Round 3; Loss in 3 vs G/W Humans
So the downside to my deck is that my spirits aren’t big enough to block human creatures of the same CMC, and that my board wipes are in my sideboard. In addition these aggro decks have too many creatures for me to counter. Game one I took the offensive, enchanting a Topplegeist with Invocation of Saint Traft, and quickly put my opponent on a three turn clock. My opponent had some creatures and had be on a four turn clock after I cast Ojutai’s Command to gain four life. Took my opponent to nine and had him on a two turn clock. But lady luck was not on my side, as my opponent top decked a mighty fine Declaration in Stone to exile my lowly little Topplegeist. Game two I was able to once again land an early Topplegeist and chip away at my opponent, removing his creatures with Stasis Snare and Dec Stone. Game three royally sucked. I got stuck on four land, for 10 turns, and I had both copies of Descend upon the Sinful in my hand. I just couldn’t deal with the creatures because I was drawing into more non-lands.
Once the event had ended I placed second and won two packs! All in all, I felt my deck performed well, little disappointed in the very last game, not a way I enjoy going out.
IT’S HYPE TIME BOIS AND GRILLS! The big baddy has been revealed! The reason for Avacyn’s madness, and the corruption of Innistrad.
You know, for an eldrazi titan, quite underwhelming. The comparable cards to this would be Mindslaver from Scars of Mirrodin, merely because you control target opponent. But the lame thing about Emrakul is that they get another turn. With Mindslaver, the best part was tapping them out so they could not do anything at all, but with this, they get a turn to fix what shenanigans you have done. The protection from instants is valid, but doesn’t stop it getting countered. It also doesn’t protect is from sorcery based removal, enchantment based removal, or anything other than instants. Given her ability to get her out earlier with delirium is really good, she is less than expected. Compared to the other Newdrazi titans I think that Newrakul is the worst of the three.
This is not the legendary werewolf people thought they were going to get. The problem with most werewolves is that you want them to flip to their werewolf side and stay there, as their human side is significantly worse. While there are other werewolves that enjoy flipping back and forth, Huntmaster of the Fells. This guy is like the latter, he enjoys flipping back and forth but lacks the kind of impact that Huntmaster creates when he flips which is quite unfortunate for those who were looking forward to building a werewolf EDH deck.
This card I think will see some play is standard, but I think will see huge play in modern. Being able to grab whatever eldrazi you want from your sideboard in a Mono-Blue Tron list is really strong and I have high hopes for this card. Using this in standard will be to primarily grab your cards from exile, but maybe grabbing some big eldrazi from your side board.
So I’m going out on a limb, HAH pun, and saying this is the reverse side of a land card. Kind of like how Westvale Abbey turns into Ormendhal. The land is obviously going to be Hanweir, it might be legendary and I have no clue how this thing is going to flip.
I think this card is quite strange, I can’t decide whether this is good or bad. I think in sealed it will be decent, you are able to attack, turn it into an opponent’s bomb and bounce it so you can get in big damage.
Man, as if white needed another bonkers creature. This thing is insane. Not only does it neutralize blockers when they first enter the battlefield, but non basic lands come in tapped? Way to hose the decks that beat the wheeny cheese. Bumping Radiant Flames and Languish back a turn because the dual lands enter tapped may spell doom for the likes of these three colour control decks. I can also see this being huge in modern in G/W Hate Bears lists.
Until next time, stay salty my friend. ELDRITCH MOON PRERELEASE; JULY 16-17!!!