U/W Spirits Deck Tech

Heyo saltlings, it’s another weekend so that means it’s time for the salt. Sad to say, not much today as FNM was draft and I didn’t draft! The FNM sanctioned events this week at Jack’s on Queen were posted as Eldritch Moon Draft and Modern Constructed. I signed up for modern but all the other attendees signed up for draft, so I guess there’s a wee bit of salt there. But, I present to you a silver lining, I got to practice judge drafting procedure!

With the official release of Eldritch Moon we get some wacky new cards for standard, as well as some possible modern and legacy playables! So this weeks blog is going to be a standard deck tech. This deck is built to combat my local meta, but I also believe it will have a strong showing in competitive environments. Let’s get into it!



2x Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit

Starting with little spirit Annie. Some people are caught quite off guard by this little soldier. The part that makes her work so well in this deck is the spirit synergy with Rattlechains.  Being able to flash her in on someones’ end step, or even having her bolster all of your 2/1 spirits into 3/2’s. She also works very well with Mausoleum Wanderer. Being a Legendary creature I only run two.

4x Bygone Bishop

Bygone Bishop

What would I be without this guy? No clue. This spirit turns all of my other creatures into draw spells. Being able to cast creatures and get clues to sacrifice later for card advantage? An also great upside of this card, a three drop for a 2/3 with flying is fantastic. Running a playset of these guys is a must as you can have multiple investigation triggers. Solid.

4x Rattlechains


The one behind the entire deck. Giving my spirits flash, giving a spirit hexproof on entrance is amazing. Being able to hold up counter magic, and then also flash in other creatures if he can stick around is so good. This has great synergies with Topplegeist, and Mausoleum Wanderer, and just about every card in the deck!

2x Spectral Shepherd

Spectral Shepherd

I know a lot of people have questions about this guy. I do admit this guy is quite fringe, and may require some explanation. This guy has amazing synergy with just about every creature in the deck; Rattlechains, Topplegeist, Bygone Bishop, Anafenza, and Spell Queller. Also, another bonus of this guy, I can block a creature with lifelink and bounce the blocking creature to my hand so no life is gained. I really enjoy this guy and feel he brings quite a bit of utility to the deck.

2x Spell Queller

Spell Queller

The first new addition to the deck from Eldritch Moon. This guy is bonkers, firstly, a three drop 2/3 with flying, flash and a sweet ETB ability. This spirit is super versatile, I can stop just about anything that causes issues in the current format that threatens my game. Gideon? Take a seat. Languish? Not today! Another Spell Queller? THERE CAN BE ONLY ONE! This dude works well with Spectral Shepherd as I can delay a spell until I have a counter spell to use on it, then bounce it, counter the exiled spell, and exile another spell on the stack, lots of loop holes, but this guy can jump em.


3x Topplegeist


The best part about this card, the art by far. I mean look, he’s the angsty teenage spirit we’ve always wanted. Not only is he a one drop for a 1/1 but he has flying…and a totally boss ETB effect…AND A DELIRIUM TRIGGER…oh man how is this card so good? In this deck I can hit dilirium quite easily, and the potential of abusing of flashing this with Rattlechains, and bouncing it with Spectral Shepherd and flashing it in again. The limits are quite endless.

3x Declaration in Stone

Declaration in Stone

Possibly best removal in the format? I think so! Permanent Detention Sphere! This was one of the cards that I complained about when I did my “Problem with Standard” post. My mentality at the moment is one of two minds, “Build to beat it” or “Can’t beat em, join em”. The latter is the thought behind this card. This puts a stop to g/w tokens, and also firmly places a foot in the butt of humans decks. I can even use this on my own creatures if I get desperate for card draw…but nah best removal by far…

2x Anticipate


This card is available for swapping. I just liked the ability to peel the top three and pick one in secret. Being able to do this and look at the top three cards for an answer is great value and is a great addition to the deck.

4x Clash of Wills

Clash of Wills

I was a huge fan of Syncopate when it was in RTR standard and I’m a huge face of CoW. Being able to counter any spell my opponent casts on curve for two mana is really good. Given once it hits late game this isn’t the best, however I can force my opponent to tap out in order to let their spell resolve, that’s when you slip in another counter spell!

4x Epiphany at the Drownyard

Epiphany at the Drownyard

I really like this card. Not only is it a mana sink, but is great delirium fuel.Putting one of each card into the piles can really put pressure onto your opponent. Even baiting opponents into putting creatures into your yard, so you can bring them back with Ojutai’s Command. Most people aren’t a fan of this card but I vouch for it all the way.

1x Horribly Awry

Horribly Awry

Once again, I love the art. This card is a really answer to those cards that have pesky recursion. This is basically for zombie decks as there isn’t much reanimation in standard right now. It counters creatures, it does what its supposed to do.

3x Ojutai’s Command

Ojutai's Command

What could possibly be better than gaining four life, returning a creature with CMC two or less, countering a creature spell, or drawing a card? Picking two of those and doing it for four mana. Arguably the best of the five commands, this card is amazing as most spirits are CMC two or less, life is always valuable, drawing cards is awesome, and countering creature spells is amazing.

2x Unsubstantiate


For the third time this blog, I LOVE THIS ART. This card is a different Remand. I say remand because I don’t find this card better, nor worse. Remand counters a spell, bounces it to owner’s hand, then draws you a card. This card does what remand does, but instead of card draw, has the potential to bounce a creature. Given this card is terrible against eldrazi and most eldrazi has cast triggers, and this enables your opponent to get multiple cast triggers. A good card none the less.

2x Stasis Snare

Stasis Snare

My answer to big creatures I can’t counter or don’t have the answer for immediately. Also great at enabling delirium if removed from play. The whole flash deal is amazing so that I can keep my mana open and flash this in on my opponent’s end step.

3x Port Town
3x Prairie Stream
4x Evolving Wilds
5x Island
7x Plains

The land is well balanced and I almost never have land issues, knock on wood. The evolving wilds help access delirium and to thin out the deck.


1x Declaration in Stone

Declaration in Stone

The fourth to make the play set. If my opponent is indeed running a token strategy or has multiples of the same creature, this comes in.

2x Descend upon the Sinful

Descend upon the Sinful

This card is for dealing with heavy aggro strategies. I can bounce my spirits out of harms way at opponent’s end step, then cast this on my turn to exile their board. This deck quite often has delirium active around turn five, so getting the 4/4 angel is almost always guaranteed.

1x Dispel


Basically just to counter counter spells. Also stops CoCo and kill spells. This comes in against control like decks.

1x Disperse


If I can’t stop a planeswalker from entering at the time, at least I can bounce it with its’ ability on the stack. This is also very good with bouncing my own Stasis Snare if a better target comes along, or bouncing my opponent’s enchantments.

1x Horribly Awry

Horribly Awry

Another creature stopper. Comes in against creature heavy aggro decks. Basically just to counter humans otherwise an alright card for sideboard.

2x Mausoleum Wanderer

Mausoleum Wanderer

Art is sooooo good. Akin to Topplegeist, a one drop for a 1/1 with flying and sweet abilities is amazing. Pairs well with Anafenza to make it a 2/2, also pairs very well with Rattlechains to flash counter things. Swap this in for Topplegeist when against control like decks.

3x Negate


The ultimate card to deal with control like decks. Midrange walker decks, or other control decks. This card stops em all; walkers, enchantments, counters, burn. This card goes the distance.

1x Ojutai’s Command

Ojutai's Command

Bring in this to finish the playset when facing down aggro decks. If you’re bringing in this card you’re probably going to be using it for the counter creature and gain life modes.

2x Selfless Spirit

Selfless Spirit

The final new addition to the list. Flashing this guy in thanks to Rattlechains, then sacrificing it to give your creatures indestructible can make for some really nasty trades to blow out your opponent. One can also use Ojutai’s Command to bring this back from their graveyard to the battlefield. Bring this in for aggro decks for trades, or midrange decks to get in when opponents’ try to wipe your board.

1x Stasis Snare

Stasis Snare

Bring this in against control decks and midrange decks. Some of you are like, “Control decks? What? Why?” Well the reason is that control decks have very little win conditions. Given there aren’t many true to the form control decks out there right now, but slapping this on things like Gitrog Monster, or Dragonlord Ojutai when it attacks, feels really good.

Well that’s the deck. Let me know what you guys think. I’m open to suggestions and discussion! Until next time, stay salty my friends.



Eldritch Moon Midnight Prerelease

Something salty this way comes my friends! Eldritch Moon Prerelease is upon us, and with it comes tons of new cards for us to brew with, compete with, and most of all, have fun with. I attended the midnight launch of Eldritch Moon at my LGS Jack’s on Queen. Below I have a link to my sealed pool.

The Deck

So in my pool I had a very poor selection of bombs. My prerelease promo was Coax from the Blind Eternities and that would have been useful if I pulled any eldrazi cards, but alas I did not. So without further adue, here’s the list!

1x Borrowed Malevolence
1x Dead Weight
1x Terrarion
1x Guardian of Pilgrims
1x Olivia’s Dragoon
1x Repel the Abominable
1x Borrowed Grace
1x Cryptolith Fragment
2x Desperate Sentry
1x Oath of Liliana
1x Survive the Night
1x Thalia, Heretic Cathar
1x Gisa’s Bidding
2x Haunted Dead
2x Spectral Reserves
1x Tenacity
1x Campaign of Vengeance
2x Certain Death
1x Subjugator Angel
10x Plains
7x Swamp

So as you can see, my deck was kind of weak. Thalia is a great card, but in a format where removal is prime, she didn’t stick around for long. Being able to jam out tokens with Spectral Reserves and Haunted Dead was too much for some to handle. Coupled with cards like Tenacity, Borrowed Grace, and Campaign of Vengeance, tokens can be quite a lethal strategy.

I ended up going 3-1 with this beauty of a deck, really taking advantage of Campaign of Vengeance. Ended up placing 5th in the event. I managed to do some sick trades and scored a date stamped Mausoleum Wanderer and date stamped Spell Queller for my blue/white spirits standard deck. It just so happened that after I acquired these cards, I was given my partici-packs, and it just so happens that the two rares in the two partici-packs were Mausoleum Wanderer and Spell Queller. So now my standard deck is 100% complete and we will see how that goes on friday at FNM!

Until next time, stay salty my friends.

July 1st 2016 FNM

Saltlings! Happy Canada Day everyone! On this long weekend let’s all enjoy our great nation and remember those who gave their lives to defend it.

Best LGS in the world, Jack’s on Queen, held two sanctioned events last night. One being standard and one being modern, I took part in the latter as I’m sure we all know my stance on the current meta. I went to cardboard combat with my Black/White Eldrazi. Recent changes to the deck are; MB; -1 Oblivion Sower, +1 Path to Exile. SB; -1 Kalitas, Traitor of Ghet, +1 Leyline of Sanctity.

Round 1; Win in 2 vs Temur Delver

Can I start by saying that I love when people take a deck and then make it their own. Such is true with the fine gentleman who I called my round one opponent last night. He took your typical delver shell, dropped the black, and added green. Given he doesn’t have the utility that black offers in Tasigur, and Kolaghan’s Command. But running green gives him access to Atarka’s Command, Hooting Mandrills, and my personal favourite, Altered Ego. Game one was very close, my opponent had taken me to six before I dealt the lethal blow. Game two was a lot more one sided. I cast Inquisition of Kozilek on turn one, forcing him to discard Delver of Secrets. I then proceeded to cast Surgical Extraction, targeting Delver, removing all of his Delvers from his hand and library from the game. The game ended very quickly after that, thanks to constant face beats from Thought-Knot Seer.

Round 2; Win in 3 vs 4 Colour Allies

Another deck that I’ve never seen before, but man did I love it. Game one my face got ran over. Some crazy good allies I’ve never seen before, enabled by new cards, Ally Encampment, and even Hardened Scales make this deck super scary. Game two I was able to remove enough guys before they get super big, and was able to nurse my wounds with Vault of the Archangel, taking out my opponent before he could run me down. Game three was super close as well. I was pretty dead to rights. I had a lone Thought-Knot Seer on board facing down a Kazandu Blademaster with five +1/+1 counters on it. So here I am staring down this 6/6 creature with first strike and vigilance with a lone 4/4 that’s going to give my opponent a card draw if it dies. So I drop to 10 and decide I need to do something. I activated Sea Gate Wreckage and drew into Dismember. After my opponent declared attacks, I declared blocks. Before combat damage I cast Dismember reducing my opponent’s threat to a measly 1/1, which was easily dealt with by Thought-Knot. I then used Vault to bring myself back up to 29 life before the game was over.

Round 3; Win in 2 vs Mono-Red Dragons

I was worried about this match. My opponent and I had tussled last week in testing and I lost pretty badly. But once again, a deck that you don’t see very often but the synergy is super real. Game one I managed to use hand hate early to remove my opponent’s enablers like Dragonlord’s Servant, and Generator Servant. Once my opponent was able to cast his bigger dragons I was able to remove them with my multiple of kill spells. I dropped to four health in game one, but thanks to Vault I was able to stabilize and pull out the game. Game two was a lot more one sided. Surgical Extraction targeting Generator Servant, and then Infinite Obliteration naming Stormbreath Dragon, as it can’t be targeted by Path to Exile. It was a pretty short game two with yours truly coming out on top.


So that is the last three modern FNMs I have attended I’ve gone undefeated. I really like this deck and am so glad that I managed to put it together. The only thing left to do is foil it out!


Man, can white get any more bonkers? Gisela and Bruna and their super saiyan fusion form is actually really good and really scary.

 This thing effectively blocks Ormendhal and has vigilance.

Just when you think the set couldn’t get anymore flavourful, WotC decides to slap us with Tree of Perdition. This card works perfectly in tangent with Triskaidekaphobia.

Zombies are getting some crazy good love with the siblings of reanimation themselves, Gisa and Geralf.

I’m actually disappointed in WotC. They couldn’t have made the new Tamiyo G/B. I would have been fine with a G/B walker, but no, they made her Bant colours. Here is Tamiyo, Field Researcher. Look at her -7, do you realize how broken that is? YOU MAY CAST NON LAND CARDS FROM YOUR HAND WITHOUT PAYING THEIR MANA COSTS. Drop her on turn four and she goes to five loyalty. Turn five she goes to six, turn six she goes to seven, turn seven she ults and you can slam Emrakul.

This next guy is strange, but really interesting at the same time. This is Decimator of Provinces. It’s an Eldrazi Boar, with Emerge for 6GGG, and when you cast it creatures you control get +2/+2 and trample until end of turn. He himself has trample and haste. This card is reminiscent of the old Craterhoof Behemoth from the original Innistrad block.

Since there have been many cards spoiled so far I have decided to currently only review the mythics and the cards I find very very interesting.

I hope you all can make it to Jack’s for their Eldritch Moon prerelease events on July 16th! Until next time, stay salty my friends!