A ‘Spectacular’ Deck-Tech

What’s up you salty monsters?? I hope you are all well! After my impromptu sabbatical, I’m back with a standard deck tech! With War of the Spark fresh off of the presses, I feel like the standard meta will slow to a grinding halt. War brought us 37 brand new planeswalkers, lots of spicy planeswalkers. With all of these new walkers, I feel like everyone is going to want to play them, and I also feel like it’s a trap.

With the allure of proliferate, I feel like now is the time to run a fast, cut throat, punch your opponent in the face kind of deck. A deck that takes advantage of the Ravnica Allegiance Rakdos mechanic, Spectacle. Now for those of you not up to date on current standard mechanics, Spectacle is an alternate casting cost which can only be paid if an opponent lost life in the current turn. Another great perk of this deck is that 95% of the deck is rotation proof, as the deck is majority comprised of Ravnica Allegiance cards.

Let’s check out the list!

Spawn of Mayhem – Victor Adame Minguez

Creatures
4x Gutterbones
2x Footlight Fiend
4x Vicious Conquistador
4x Fireblade Artist
3x Dreadhorde Butcher
3x Rix Maadi Reveler
4x Judith, the Scourge Diva
3x Spawn of Mayhem

Instants & Sorceries
1x Cast Down
2x Bedevil
4x Light up the Stage
4x Skewer the Critics

Artifacts
1x The Immortal Sun

Lands
4x Blood Crypt
4x Dragonskull Summit
6x Mountain
7x Swamp

Sideboard
3x Angrath’s Rampage
2x Ashiok, Dream Render
2x Cast Down
3x Drill Bit
3x Tibalt, Rakish Instigator
2x Vraska’s Contempt

Drill Bit – Sidharth Chaturvedi

The one drop creatures in the deck are your expendable squad. They are the dudes you’re going to be throwing at people with the help of Fireblade Artist. The combo of Fireblade Artist and Gutterbones makes for a repeatable shock effect every turn. As an aside, throwing Footlight Fiends is a cute bolt effect. Another pretty solid Fireblade fling target is the new card Dreadhorde Butcher, which has the added ability of dealing his power to any target when he dies.

Rix Maadi Reveler helps us refill our hands when we inevitably run out of threats. Speaking of threats, we top out at Judith, and Spawn of Mayhem. Dropping either of these beaters on turn three is pretty good, as one is a massive flier, and then other is a lord that gives the team some death triggers.

As for our noncreatures spells, we use Skewer the Critics to either finish off our opponents when they believe they have stabilized, or to clear the way for some early big beats. Light up the stage is a great way to peel through the deck to keep laying on the pressure. Bedevil and Cast Down are both great sources of removal, with Bedevil having the added benefit of taking down some of those new pesky planeswalkers.

Speaking of those pesky walkers. The Immortal Sun does not only give us an extra card, not only reduce our spell costs, NOT ONLY PUMP OUR TEAM, but it ensures that planeswalkers are completely useless!

The Immortal Sun – Kieran Yanner

Now the sideboard is obviously up for discussion, as it will shift depending on the meta. I decided to try and cover a lot of my bases with this sideboard, so constructive criticism is always welcomed!

Angrath’s Rampage is good to bring in against control decks. Control decks typically only run one wincon on the table at a time. Whether it be a copy of Teferi, or Chromium, Angrath’s Rampage can deal with it. Drill Bit also comes in against control decks. We are guaranteed to get in early with damage, so being able to straight up Thoughtseize our opponents.

Ashiok and Vraska’s Contempt are in the deck for Izzet Drakes. Having those gosh darn Arclight Phoenix‘ continuously coming back from the graveyard can be a pain, so why not get rid of them forever? I am unsure if there are any standard decks that rely on searching their decks, but Ashiok negates those effects too.

Tibalt comes in against mono-white wheenies, and sultai krasis. The 1/1 devils may come in clutch against mono-white wheenies as they get to ping things when they die. However, when it comes to Tibalt, it is his static ability that makes him so good. He is our standard-legal Rampaging Ferocidon. Negating our opponent’s life gain is super relevant in standard due to the massive surge of Hydroid Krasis. There is nothing more infuriating then having your opponent dead to rights, having the bolt in your hand, but your tapped out, and they end up gaining life.

Afterward

Thank you for making it this far! I really do appreciate your time. Now I will let you in on a little secret, I have hidden a wee easter egg somewhere in the blog. Once you find it, be the first person to comment on the Human Salt Shaker original Facebook post, and you will win a copy of Sowing Salt, signed by yours truly!

If you saw any cards in the above blog that you think ‘huh, I may want to pick those up’, please support your local game store. Jack’s on Queen is my go to shop for Magic: The Gathering singles. Fantastic customer service, warm, welcoming atmosphere, and to be brutally honest there is NO better place to play.

Until next time, stay salty my friends.

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